==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.1
Passed cmdline options:
  -spec_exp 13
  -ogl_spec 60
  -spec_static 0.9
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 90
  -missile_lighting
  -no_emissive_light
  -3dshockwave
  -soft_particles
  -post_process
  -bloom_intensity 50
  -fxaa
  -fxaa_preset 9
  -fb_explosions
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod DE,mediavps_2014
  -window
Building file index...
Found root pack 'D:\Pelit\Freespace 2\DE\BPDE.vp' with a checksum of 0xdc9ae798
Found root pack 'D:\Pelit\Freespace 2\DE\DE11-Post.vp' with a checksum of 0x27a79a86
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'D:\Pelit\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Pelit\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Pelit\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Pelit\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Pelit\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Pelit\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Pelit\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Pelit\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Pelit\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Pelit\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Pelit\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Pelit\Freespace 2\DE\' ... 5112 files
Searching root pack 'D:\Pelit\Freespace 2\DE\BPDE.vp' ... 195 files
Searching root pack 'D:\Pelit\Freespace 2\DE\DE11-Post.vp' ... 9 files
Searching root 'D:\Pelit\Freespace 2\mediavps_2014\' ... 0 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
Searching root 'D:\Pelit\Freespace 2\' ... 26 files
Searching root pack 'D:\Pelit\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Pelit\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Pelit\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Pelit\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Pelit\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Pelit\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Pelit\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Pelit\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Pelit\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Pelit\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Pelit\Freespace 2\warble_fs2.vp' ... 52 files
Found 25 roots and 21214 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (ASUS Xonar Essence STX Audio Device)
  Capture device: Microphone (ASUS Xonar Essence 
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 770/PCIe/SSE2
  OpenGL Version   : 4.4.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ... 
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ... 
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ... 
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ... 
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ... 
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ... 
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ... 
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'targeter-sct.tbm' ...
TBM  =>  Starting parse of 'magic-sct.tbm' ...
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'pmfs-sct.tbm' ...
TBM  =>  Starting parse of 'fsq_hbar-sct.tbm' ...
TBM  =>  Starting parse of 'fsq-scs-sct.tbm' ...
TBM  =>  Starting parse of 'escort-sct.tbm' ...
TBM  =>  Starting parse of 'ejectSeat-sct.tbm' ...
TBM  =>  Starting parse of 'deathRoll-sct.tbm' ...
TBM  =>  Starting parse of 'deathPart-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'fsq-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'fsqextra-mus.tbm' ...
TBM  =>  Starting parse of 'fsq-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fsq-mfl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'fsqextra-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'fsq-aip.tbm' ...
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect:				OFF
$Default ship select 
WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect:				OFF

#End€smart shield mana
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'fsq-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fsqextra-wep.tbm' ...
WARNING: "Weapon explosion 'pharnec_impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'pharnec_impact' does not have an LOD0 anim!" at weapons.cpp:181
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'fsq-wep.tbm' ...
TBM  =>  Starting parse of 'exarchy-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'fsq-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'fsqextra-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fsq-shp.tbm' ...
TBM  =>  Starting parse of 'exarchy-shp.tbm' ...
TBM  =>  Starting parse of 'eject-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
TBM  =>  Starting parse of 'fsq-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI minegauge with size 124x30 (6.3% wasted)
ANI emptyhud with size 25x21 (34.4% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'fsqextra-str.tbm' ...
TBM  =>  Starting parse of 'fsq-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
TBM  =>  Starting parse of 'fsqextra-hall.tbm' ...
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
LibraryManager: Loaded file "class.lua"
LibraryManager: Loaded file "strings.lua"
LibraryManager: Loaded file "converter.lua"
LibraryManager: Loaded file "parser.lua"
LibraryManager: Loaded file "ejectionSeat.lua"
LibraryManager: Loaded file "ejectionSeatParser.lua"
LibraryManager: Loaded file "ejectionSeatScript.lua"
LibraryManager: Loaded file "util.lua"
LibraryManager: Loaded file "deathRollManager.lua"
LibraryManager: Loaded file "deathRollScript.lua"
LibraryManager: Loaded file "effectManager.lua"
LibraryManager: Loaded file "objectWrapper.lua"
LibraryManager: Loaded file "particles.lua"
LibraryManager: Loaded file "trailInfo.lua"
LibraryManager: Loaded file "particleParser.lua"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 289
Compiling video-processing shader ... 
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Desunee.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'AlphaBP.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Desunee.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Lykurgos88.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Miukumauku.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'SHMUP.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Desunee.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'Desunee.fsquest-test.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'Desunee.fsquest-test.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Desunee.fsquest-test.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
BMPMAN: Found EFF (Male2.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (Male.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (Female.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (shzk_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (mls_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (sr_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (chs_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (my_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (kay_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (sn_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (mm_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (chs_uhm.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (nya_nrml.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (kzp_norm.eff) with 31 frames at 5 fps.
BMPMAN: Found EFF (shzk_norm.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (shzk_sigh.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (shzk_eep.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (chs_nah.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (kzp_smile.eff) with 25 frames at 5 fps.
BMPMAN: Found EFF (kzp_angry.eff) with 31 frames at 5 fps.
BMPMAN: Found EFF (shzk_lol.eff) with 5 frames at 1 fps.
BMPMAN: Found EFF (kzp_sad.eff) with 31 frames at 5 fps.
SHOCKWAVE =>  Loading default shockwave model... 
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Animated Effects
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
SHOCKWAVE =>  Loading default shockwave animation... 
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: '00012.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: HA CL Viscount
Using callsign: Shizuku
Using callsign: Megan
Using callsign: Drake
Using callsign: Lettuce
Using callsign: Omega
Using alternate ship type name: PT CV Kraken
Loading model 'Typhoon_Half.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Typhoon_Half.pof
IBX: Found a good IBX to read for 'Typhoon_Half.pof'.
IBX-DEBUG => POF checksum: 0xdc04bbcc, IBX checksum: 0x5fb58114 -- "Typhoon_Half.pof"
Loading model 'subspacenode.pof'
Model subspacenode.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
WARNING: "Submodel <detail0> in model <subspacenode.pof> has a radius <= 0.1f" at modelread.cpp:1235
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0xee9753d6, IBX checksum: 0x684fd1a9 -- "subspacenode.pof"
Starting mission message count : 45
Someone passed an extension to bm_load_animation for file 'cpm3.ani'
BMPMAN: Found EFF (cpm3.eff) with 5 frames at 1 fps.
Someone passed an extension to bm_load_animation for file 'cpf1.ani'
BMPMAN: Found EFF (cpf1.eff) with 5 frames at 1 fps.
Someone passed an extension to bm_load_animation for file 'cpm4-a.ani'
BMPMAN: Found EFF (cpm4-a.eff) with 5 frames at 1 fps.
Someone passed an extension to bm_load_animation for file 'starship.ani'
ANI starship.ani with size 160x120 (6.3% wasted)
Someone passed an extension to bm_load_animation for file 'cpm4.ani'
BMPMAN: Found EFF (cpm4.eff) with 5 frames at 1 fps.
Ending mission message count : 45
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'NeoNaraPREF.pof'
No subsystems found for model "NeoNaraPREF.pof".
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Turret object not found for turret firing point in model 
Found live debris model for 'RotatorLRa'
IBX: Found a good IBX to read for 'NeoNaraPREF.pof'.
IBX-DEBUG => POF checksum: 0xd3fc990e, IBX checksum: 0x7e06a3b9 -- "NeoNaraPREF.pof"
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01c' is detail level 2 of 'Engine01a'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02c' is detail level 2 of 'Engine02a'
Submodel 'Engine03b' is detail level 1 of 'Engine03a'
Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
Loading model 'Whitehall-fix.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Whitehall-fix.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Whitehall-fix.pof
Potential problem found: Unrecognized subsystem type 'fighterbay03', believed to be in ship Whitehall-fix.pof
Potential problem found: Unrecognized subsystem type 'fighterbay04', believed to be in ship Whitehall-fix.pof
Potential problem found: Unrecognized subsystem type 'cruiser bay', believed to be in ship Whitehall-fix.pof
IBX: Found a good IBX to read for 'Whitehall-fix.pof'.
IBX-DEBUG => POF checksum: 0xae821967, IBX checksum: 0xbfeb8d37 -- "Whitehall-fix.pof"
Allocating space for at least 33 new ship subsystems ...  a total of 200 is now available (33 in-use).
Loading model 'PhoenixRising.pof'
Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
IBX: Found a good IBX to read for 'PhoenixRising.pof'.
IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
Loading model 'MInstallation2.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship MInstallation2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship MInstallation2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship MInstallation2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay4', believed to be in ship MInstallation2.pof
IBX: Found a good IBX to read for 'MInstallation2.pof'.
IBX-DEBUG => POF checksum: 0x9acdff3e, IBX checksum: 0x957ae4f6 -- "MInstallation2.pof"
Allocating space for at least 65 new ship subsystems ...  a total of 400 is now available (211 in-use).
Loading model 'NeoNara.pof'
Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship NeoNara.pof
Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship NeoNara.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship NeoNara.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship NeoNara.pof
Found live debris model for 'Engine01a'
Found live debris model for 'Turret01a'
IBX: Found a good IBX to read for 'NeoNara.pof'.
IBX-DEBUG => POF checksum: 0xbaa9bfa0, IBX checksum: 0x48ff692b -- "NeoNara.pof"
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01c' is detail level 2 of 'Engine01a'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02c' is detail level 2 of 'Engine02a'
Submodel 'Engine03b' is detail level 1 of 'Engine03a'
Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
Submodel 'Turret01b' is detail level 1 of 'Turret01a'
Submodel 'Turret02b' is detail level 1 of 'Turret02a'
Loading model 'solaris1.pof'
Potential problem found: Unrecognized subsystem type 'door1-trrt05a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt06a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt07a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt08a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt09a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt10a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt11a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt12a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt13a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt14a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt15a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door1-trrt16a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt05a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt06a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt07a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt08a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt09a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt10a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt11a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt12a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt13a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt14a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt15a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'door2-trrt16a', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship solaris1.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship solaris1.pof
WARNING: "Model 'solaris1.pof' has two identical docking slot positions on docking port 'Docking Point'. This is not allowed.  A new second slot position will be generated." at modelread.cpp:1749
Found live debris model for 'communication'
Found live debris model for 'engine01'
Found live debris model for 'engine01'
Found live debris model for 'engine02'
Found live debris model for 'engine02'
Found live debris model for 'engine03'
Found live debris model for 'engine03'
Found live debris model for 'navigation'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Found live debris model for 'sensors'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
IBX: Found a good IBX to read for 'solaris1.pof'.
IBX-DEBUG => POF checksum: 0x560148ed, IBX checksum: 0x362f0c13 -- "solaris1.pof"
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Submodel 'turret08b' is detail level 1 of 'turret08a'
Submodel 'turret09b' is detail level 1 of 'turret09a'
Submodel 'turret10b' is detail level 1 of 'turret10a'
Submodel 'turret11b' is detail level 1 of 'turret11a'
Submodel 'turret12b' is detail level 1 of 'turret12a'
Submodel 'turret13b' is detail level 1 of 'turret13a'
Submodel 'turret14b' is detail level 1 of 'turret14a'
Submodel 'turret15b' is detail level 1 of 'turret15a'
Submodel 'turret16b' is detail level 1 of 'turret16a'
Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'turret28b' is detail level 1 of 'turret28a'
Submodel 'turret29b' is detail level 1 of 'turret29a'
Submodel 'turret30b' is detail level 1 of 'turret30a'
Submodel 'turret31b' is detail level 1 of 'turret31a'
Submodel 'turret32b' is detail level 1 of 'turret32a'
Submodel 'turret33b' is detail level 1 of 'turret33a'
Submodel 'turret34b' is detail level 1 of 'turret34a'
Submodel 'turret35b' is detail level 1 of 'turret35a'
Submodel 'turret36b' is detail level 1 of 'turret36a'
Submodel 'turret37b' is detail level 1 of 'turret37a'
Submodel 'turret38b' is detail level 1 of 'turret38a'
Submodel 'turret39b' is detail level 1 of 'turret39a'
Submodel 'turret40b' is detail level 1 of 'turret40a'
Submodel 'turret41b' is detail level 1 of 'turret41a'
Submodel 'turret42b' is detail level 1 of 'turret42a'
Submodel 'turret43b' is detail level 1 of 'turret43a'
Submodel 'turret44b' is detail level 1 of 'turret44a'
Submodel 'turret45b' is detail level 1 of 'turret45a'
Submodel 'turret46b' is detail level 1 of 'turret46a'
Submodel 'turret47b' is detail level 1 of 'turret47a'
Submodel 'turret48b' is detail level 1 of 'turret48a'
Submodel 'turret49b' is detail level 1 of 'turret49a'
Submodel 'turret50b' is detail level 1 of 'turret50a'
Submodel 'turret51b' is detail level 1 of 'turret51a'
Submodel 'turret52b' is detail level 1 of 'turret52a'
Submodel 'turret53b' is detail level 1 of 'turret53a'
Submodel 'turret54b' is detail level 1 of 'turret54a'
Submodel 'turret55b' is detail level 1 of 'turret55a'
Submodel 'turret56b' is detail level 1 of 'turret56a'
Submodel 'turret57b' is detail level 1 of 'turret57a'
Submodel 'turret58b' is detail level 1 of 'turret58a'
Submodel 'turret59b' is detail level 1 of 'turret59a'
Submodel 'turret60b' is detail level 1 of 'turret60a'
Submodel 'turret61b-base' is detail level 1 of 'turret61a-base'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Allocating space for at least 95 new ship subsystems ...  a total of 600 is now available (404 in-use).
Loading model 'Refinery.pof'
Potential problem found: Unrecognized subsystem type 'MainTank1a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'MainTank2a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank1a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank2a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank3a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank4a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank5a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank6a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank7a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank8a', believed to be in ship Refinery.pof
Potential problem found: Unrecognized subsystem type 'SmallTank9a', believed to be in ship Refinery.pof
Found live debris model for 'MainTank2a'
Found live debris model for 'SmallTank1a'
Found live debris model for 'SmallTank2a'
Found live debris model for 'SmallTank3a'
Found live debris model for 'SmallTank4a'
Found live debris model for 'SmallTank5a'
Found live debris model for 'SmallTank6a'
Found live debris model for 'SmallTank7a'
Found live debris model for 'SmallTank8a'
Found live debris model for 'SmallTank9a'
IBX: Found a good IBX to read for 'Refinery.pof'.
IBX-DEBUG => POF checksum: 0xc6db5ef7, IBX checksum: 0xf94d1726 -- "Refinery.pof"
Submodel 'MainTank1b' is detail level 1 of 'MainTank1a'
Submodel 'MainTank1c' is detail level 2 of 'MainTank1a'
Submodel 'MainTank2b' is detail level 1 of 'MainTank2a'
Submodel 'MainTank2c' is detail level 2 of 'MainTank2a'
Submodel 'SmallTank1b' is detail level 1 of 'SmallTank1a'
Submodel 'SmallTank1c' is detail level 2 of 'SmallTank1a'
Submodel 'SmallTank2b' is detail level 1 of 'SmallTank2a'
Submodel 'SmallTank2c' is detail level 2 of 'SmallTank2a'
Submodel 'SmallTank3b' is detail level 1 of 'SmallTank3a'
Submodel 'SmallTank3c' is detail level 2 of 'SmallTank3a'
Submodel 'SmallTank4b' is detail level 1 of 'SmallTank4a'
Submodel 'SmallTank4c' is detail level 2 of 'SmallTank4a'
Submodel 'SmallTank5b' is detail level 1 of 'SmallTank5a'
Submodel 'SmallTank6b' is detail level 1 of 'SmallTank6a'
Submodel 'SmallTank7b' is detail level 1 of 'SmallTank7a'
Submodel 'SmallTank8b' is detail level 1 of 'SmallTank8a'
Submodel 'SmallTank9b' is detail level 1 of 'SmallTank9a'
Allocating space for at least 13 new ship subsystems ...  a total of 800 is now available (606 in-use).
Loading model 'Hurricane_Tenth.pof'
IBX: Found a good IBX to read for 'Hurricane_Tenth.pof'.
IBX-DEBUG => POF checksum: 0xaad0e98c, IBX checksum: 0xe9bef840 -- "Hurricane_Tenth.pof"
WARNING: "For ship 'HA DD Hurricane', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9032
Loading model 'bubblecore.pof'
Potential problem found: Unrecognized subsystem type 'Core', believed to be in ship bubblecore.pof
Potential problem found: Unrecognized subsystem type 'barrier01', believed to be in ship bubblecore.pof
Potential problem found: Unrecognized subsystem type 'barrier02', believed to be in ship bubblecore.pof
Potential problem found: Unrecognized subsystem type 'barrier03', believed to be in ship bubblecore.pof
Potential problem found: Unrecognized subsystem type 'barrier04', believed to be in ship bubblecore.pof
IBX: Found a good IBX to read for 'bubblecore.pof'.
IBX-DEBUG => POF checksum: 0xfeac73ab, IBX checksum: 0xd0a8b284 -- "bubblecore.pof"
Loading model 'FighterT2-Proton.pof'
IBX: Found a good IBX to read for 'FighterT2-Proton.pof'.
IBX-DEBUG => POF checksum: 0xd004b818, IBX checksum: 0x32c5e765 -- "FighterT2-Proton.pof"
Loading model 'phenix.pof'
IBX: Found a good IBX to read for 'phenix.pof'.
IBX-DEBUG => POF checksum: 0x3acf023a, IBX checksum: 0x1d472feb -- "phenix.pof"
Loading model 'fighterh01.pof'
IBX: Found a good IBX to read for 'fighterh01.pof'.
IBX-DEBUG => POF checksum: 0x221854b3, IBX checksum: 0xfc1f45d6 -- "fighterh01.pof"
Loading model 'T1-Ion.pof'
IBX: Found a good IBX to read for 'T1-Ion.pof'.
IBX-DEBUG => POF checksum: 0xf7d0e1eb, IBX checksum: 0xf0f2100c -- "T1-Ion.pof"
Loading model 'Durandal.pof'
IBX: Found a good IBX to read for 'Durandal.pof'.
IBX-DEBUG => POF checksum: 0x070c1e25, IBX checksum: 0x1aaae195 -- "Durandal.pof"
Loading model 'NeoNaraPREF.pof'
Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door1f', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door1r', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door2f', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door2r', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door3f', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door3r', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door4f', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door4r', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door5f', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door5r', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door6F', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'door6R', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship NeoNaraPREF.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay04', believed to be in ship NeoNaraPREF.pof
Found live debris model for 'RotatorLRa'
IBX: Found a good IBX to read for 'NeoNaraPREF.pof'.
IBX-DEBUG => POF checksum: 0xd3fc990e, IBX checksum: 0x7e06a3b9 -- "NeoNaraPREF.pof"
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01c' is detail level 2 of 'Engine01a'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02c' is detail level 2 of 'Engine02a'
Submodel 'Engine03b' is detail level 1 of 'Engine03a'
Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
Loading model 'bigcorerev11.pof'
Potential problem found: Unrecognized subsystem type 'barrier01', believed to be in ship bigcorerev11.pof
Potential problem found: Unrecognized subsystem type 'barrier02', believed to be in ship bigcorerev11.pof
Potential problem found: Unrecognized subsystem type 'barrier03', believed to be in ship bigcorerev11.pof
Potential problem found: Unrecognized subsystem type 'barrier04', believed to be in ship bigcorerev11.pof
Potential problem found: Unrecognized subsystem type 'coreA', believed to be in ship bigcorerev11.pof
IBX: Found a good IBX to read for 'bigcorerev11.pof'.
IBX-DEBUG => POF checksum: 0xda43dc8c, IBX checksum: 0x11e8a0f2 -- "bigcorerev11.pof"
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
ACM ERROR: Have leftover data after decode!!
Loading model 'mrgymirror.pof'
IBX: Found a good IBX to read for 'mrgymirror.pof'.
IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
Allocating space for at least 298 new ship subsystems ...  a total of 1200 is now available (739 in-use).
About to page in ships!
WARNING: "Without ship_copy_subsystem_fixup, ship 'FT CV Tethys' does not have subsystem 'Radar02' linked into the model file, 'NeoNaraPREF.pof'.  (Ship_info model is 'NeoNaraPREF.pof' and subsystem model is 'NULL'.)" at ship.cpp:15812
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Mora.pof'
IBX: Found a good IBX to read for 'Mora.pof'.
IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
Loading model 'Macana.pof'
IBX: Found a good IBX to read for 'Macana.pof'.
IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
Loading model 'Yari.pof'
IBX: Found a good IBX to read for 'Yari.pof'.
IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
Loading model 'Karambit.pof'
IBX: Found a good IBX to read for 'Karambit.pof'.
IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
Loading model 'Atgeir.pof'
IBX: Found a good IBX to read for 'Atgeir.pof'.
IBX-DEBUG => POF checksum: 0x703aa829, IBX checksum: 0x8711a90a -- "Atgeir.pof"
Loading model 'Sibyna.pof'
IBX: Found a good IBX to read for 'Sibyna.pof'.
IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
Loading model 'SIM-6N.pof'
IBX: Found a good IBX to read for 'SIM-6N.pof'.
IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
Loading model 'blip.pof'
IBX: Found a good IBX to read for 'blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
Loading model 'spacebomb.pof'
IBX: Found a good IBX to read for 'spacebomb.pof'.
IBX-DEBUG => POF checksum: 0x792ce843, IBX checksum: 0xf25a74a5 -- "spacebomb.pof"
Loading model 'TTRM.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Normal Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Normal Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Normal Mapping
   Animated Effects
Model TTRM.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'TTRM.pof'.
IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
Loading model 'StormshardL.pof'
IBX: Found a good IBX to read for 'StormshardL.pof'.
IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
BMPMAN: Found EFF (Droidslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
Loading model 'Mininuke.pof'
IBX: Found a good IBX to read for 'Mininuke.pof'.
IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI minegauge.ani with size 124x30 (6.3% wasted)
ANI emptyhud.ani with size 25x21 (34.4% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2958/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 742,  Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading

Class: gtf ares hm
FRM: 1
FE: 1

Class: gtf erinyes
FRM: 1
FE: 1

Class: gtf re-ls
FRM: 1
FE: 1

Class: gtf re-ls#empty
FRM: 1
FE: 1

Class: haf re-ls
FRM: 1
FE: 1

Class: haf re-ls assault
FRM: 1
FE: 1

Class: gtm hippocrates
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtt argo
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sf dragon
FRM: 1
FE: 1

Class: sf basilisk
FRM: 1
FE: 1

Class: sf aeshma
FRM: 1
FE: 1

Class: sf mara
FRM: 1
FE: 1

Class: sb nahema
FRM: 1
FE: 1

Class: sb seraphim
FRM: 1
FE: 1

Class: sc lilith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ftf astrogator
FRM: 1
FE: 1

Class: ftf skjoldr
FRM: 1
FE: 1

Class: ftf durandal
FRM: 1
FE: 1

Class: haf cyclone
FRM: 1
FE: 1

Class: haf tornado
FRM: 1
FE: 1

Class: haf blizzard
FRM: 1
FE: 1

Class: haf blizzard cmd
FRM: 1
FE: 1

Class: haf blizzard ce
FRM: 1
FE: 1

Class: haf phoenix
FRM: 1
FE: 1

Class: haf selkie
FRM: 1
FE: 1

Class: haf yukikaze
FRM: 1
FE: 1

Class: haf ray mark iv
FRM: 1
FE: 1

Class: haf ray mk iv brigandine
FRM: 1
FE: 1

Class: haf vic viper
FRM: 1
FE: 1

Class: haf vic viper#option
FRM: 1
FE: 1

Class: has margay
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: ha dd hurricane
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ft sh svalin
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: ft fr monolith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ft fr monolith mk2
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ft tr clysdale
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ft fp rhea
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ft ff impervious
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ft ff northampton
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ft ds baikal
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8500
BEDM: 2.5

Class: ft cvs volga
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ft csc stratavarian
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ft cl hyperion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ft ca tethys
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ft ca tethys#shield
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ft cv tethys
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ft bv euryphaessa
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ha cc typhoon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ha ca tempest
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: btf aggressor
FRM: 1
FE: 1

Class: btf harasser
FRM: 1
FE: 1

Class: lzf hunter
FRM: 1
FE: 1

Class: lzf killer
FRM: 1
FE: 1

Class: lzf swarmer
FRM: 1
FE: 1

Class: btb oppressor
FRM: 1
FE: 1

Class: akf ambrosium
FRM: 1
FE: 1

Class: akf ambrosium-r
FRM: 1
FE: 1

Class: nsf phantasm
FRM: 1
FE: 1

Class: nsb ghoul
FRM: 1
FE: 1

Class: exf marquis
FRM: 1
FE: 1

Class: exb duke
FRM: 1
FE: 1

Class: ak ff adamantium
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: bt da skeleton
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ak cve orichalcum
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ex cl viscount
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 9500
BEDM: 2.5

Class: ex cs iliaster
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 9500
BEDM: 2.5

Class: ns cv vampire
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 9500
BEDM: 2.5

Class: ak bc azoth
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ex cva emperor
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ex dn sovereign
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: ex sf amaterasu
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: ex sf scanmaterasu
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: be gs big core
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: big core t1-05
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: big core rev 1.1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: big core rev 1.2
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: bubble core
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: ex sblue
BEI: 0.2
BEDu: 200
BEDi: 100

Class: rv spurple
BEI: 0.2
BEDu: 200
BEDi: 100

Class: ha thermal lance
BEI: 0.2
BEDu: 350
BEDi: 175

Class: ha hv thermal lance
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: rc beam#csc
BEI: 0.2
BEDu: 350
BEDi: 175

Class: ex bblue
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: ex lrdbblue
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: ex shieldbreaker
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: ex falchirum
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: em-82 infernum
FR: 100
FE: 6
BEI: 0.4
BEDu: 6800
BEDi: 3400

Class: em-82b infernum ii
FR: 100
FE: 6
BEI: 0.4
BEDu: 6800
BEDi: 3400

Class: atgeir
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: masakari
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: nm-12 dragonfire
FR: 100
FE: 6
BEI: 0.4
BEDu: 6800
BEDi: 3400

Class: dragonfire#ssm
FR: 100
FE: 6
BEI: 0.4
BEDu: 6800
BEDi: 3400
MediaVPs: Flaming debris script ACTIVE!
LibraryManager: Reloading all loaded libraries
LibraryManager: Loaded file "class.lua"
LibraryManager: Loaded file "objectWrapper.lua"
LibraryManager: Loaded file "particles.lua"
LibraryManager: Loaded file "strings.lua"
LibraryManager: Loaded file "converter.lua"
LibraryManager: Loaded file "parser.lua"
LibraryManager: Loaded file "util.lua"
LibraryManager: Loaded file "trailInfo.lua"
LibraryManager: Loaded file "particleParser.lua"
LibraryManager: Loaded file "ejectionSeat.lua"
LibraryManager: Loaded file "ejectionSeatParser.lua"
LibraryManager: Loaded file "ejectionSeatScript.lua"
LibraryManager: Loaded file "effectManager.lua"
LibraryManager: Loaded file "deathRollManager.lua"
LibraryManager: Loaded file "deathRollScript.lua"
EJECTION SEAT SCRIPT: Parsing file "ejectionSeat.cfg"
EJECTION SEAT SCRIPT: Configuration file read. Loaded 12 entries and took 0.09 s
PARTICLE SCRIPT: Parsing file "particles.cfg"
Particle demo data loaded...
PARTICLE SCRIPT: Configuration file read. Loaded 0 entries and took 0 ms
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
ANI hall_shzk_nrm.ani with size 440x200 (21.9% wasted)
Frame  0 too long!!: frametime = 97.665 (97.665)
ANI bridge_shzk_nrm.ani with size 440x200 (21.9% wasted)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 're-LZ.pof'
IBX: Found a good IBX to read for 're-LZ.pof'.
IBX-DEBUG => POF checksum: 0x5c997fa6, IBX checksum: 0x97523d75 -- "re-LZ.pof"
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconAutomerc with size 56x24 (25.0% wasted)
ANI iconVindi with size 56x20 (37.5% wasted)
ANI iconHypacs with size 56x24 (25.0% wasted)
ANI iconPhalanx with size 56x24 (25.0% wasted)
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
Loading model 'trebuchet_tech.pof'
WARNING: "Can't open model file <trebuchet_tech.pof>" at modelread.cpp:970
Loading model 'apparition.pof'
IBX: Found a good IBX to read for 'apparition.pof'.
IBX-DEBUG => POF checksum: 0xf57c495e, IBX checksum: 0xfe98bfaf -- "apparition.pof"
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
ANI iconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
Frame  0 too long!!: frametime = 4.844 (4.844)
ANI icont-cap.ani with size 97x54 (15.6% wasted)
ANI iconInstall.ani with size 130x91 (28.9% wasted)
CSG => Saving 'Desunee.fsquest-test.csg' with version 3...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 121.566
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Diffuse Mapping
CSC: Entered fillturretlist
CSC: Looking for turret: turret01
CSC: Found Turret.
CSC: Looking for turret: turret02
CSC: Found Turret.
CSC: Looking for turret: turret03
CSC: Found Turret.
CSC: Looking for turret: turret04
CSC: Found Turret.
CSC: Looking for turret: turret05
CSC: Found Turret.
CSC: Looking for turret: turret06
CSC: Found Turret.
CSC: Looking for turret: turret07
CSC: Found Turret.
CSC: Looking for turret: turret08
CSC: Found Turret.
CSC: Looking for turret: turret09
CSC: Found Turret.
CSC: Looking for turret: turret10
CSC: Found Turret.
CSC: Looking for turret: turret11
CSC: Found Turret.
CSC: Looking for turret: turret12
CSC: Found Turret.
CSC: Looking for turret: turret13
CSC: Found Turret.
CSC: Looking for turret: turret14
CSC: Found Turret.
CSC: Looking for turret: turret15
CSC: Found Turret.
CSC: Looking for turret: turret16
CSC: Found Turret.
CSC: Looking for turret: turret17
CSC: Found Turret.
CSC: Looking for turret: turret18
CSC: Found Turret.
CSC: Looking for turret: turret19
CSC: Found Turret.
CSC: Looking for turret: turret20
CSC: Found Turret.
CSC: Looking for turret: turret21
CSC: Found Turret.
CSC: Looking for turret: turret22
CSC: Found Turret.
CSC: Looking for turret: turret23
CSC: Found Turret.
CSC: Looking for turret: turret24
CSC: Found Turret.
CSC: Looking for turret: turret25
CSC: Found Turret.
CSC: Looking for turret: turret26
CSC: Found Turret.
CSC: Looking for turret: turret27
CSC: Found Turret.
CSC: Looking for turret: turret28
CSC: Found Turret.
CSC: Looking for turret: turret29
CSC: Found Turret.
CSC: Looking for turret: turret30
CSC: Found Turret.
CSC: Looking for turret: turret31
CSC: Found Turret.
CSC: Looking for turret: turret32
CSC: Found Turret.
CSC: Looking for turret: turret33
CSC: Found Turret.
CSC: Looking for turret: turret34
CSC: Found Turret.
CSC: Looking for turret: turret35
CSC: Found Turret.
CSC: Looking for turret: turret36
CSC: Looking for turret: turret37
CSC: Looking for turret: turret38
CSC: Looking for turret: turret39
CSC: Looking for turret: turret40
CSC: Looking for turret: turret41
CSC: Looking for turret: turret42
CSC: Looking for turret: turret43
CSC: Looking for turret: turret44
CSC: Looking for turret: turret45
CSC: Looking for turret: turret46
CSC: Looking for turret: turret47
CSC: Looking for turret: turret48
CSC: Looking for turret: turret49
CSC: Looking for turret: turret50
CSC: Looking for turret: turret51
CSC: Looking for turret: turret52
CSC: Looking for turret: turret53
CSC: Looking for turret: turret54
CSC: Looking for turret: turret55
CSC: Looking for turret: turret56
CSC: Looking for turret: turret57
CSC: Looking for turret: turret58
CSC: Looking for turret: turret59
CSC: Looking for turret: turret60
CSC: Entered GroupTurrets
CSC: Found Mass Driver. Turret Number: 1 mdnum: 1
CSC: Found Apocalypse. Turret Number: 2 aponum: 1
CSC: Found Apocalypse. Turret Number: 3 aponum: 2
CSC: Found PD Turret. Turret Number: 4 pdnum: 1
CSC: Found PD Turret. Turret Number: 5 pdnum: 2
CSC: Found PD Turret. Turret Number: 6 pdnum: 3
CSC: Found PD Turret. Turret Number: 7 pdnum: 4
CSC: Found PD Turret. Turret Number: 8 pdnum: 5
CSC: Found PD Turret. Turret Number: 9 pdnum: 6
CSC: Found PD Turret. Turret Number: 10 pdnum: 7
CSC: Found PD Turret. Turret Number: 11 pdnum: 8
CSC: Found PD Turret. Turret Number: 12 pdnum: 9
CSC: Found PD Turret. Turret Number: 13 pdnum: 10
CSC: Found Flak Turret. Turret Number: 14 flaknum: 1
CSC: Found Flak Turret. Turret Number: 15 flaknum: 2
CSC: Found Flak Turret. Turret Number: 16 flaknum: 3
CSC: Found Flak Turret. Turret Number: 17 flaknum: 4
CSC: Found Flak Turret. Turret Number: 18 flaknum: 5
CSC: Found Flak Turret. Turret Number: 19 flaknum: 6
CSC: Found Flak Turret. Turret Number: 20 flaknum: 7
CSC: Found Flak Turret. Turret Number: 21 flaknum: 8
CSC: Found Flak Turret. Turret Number: 22 flaknum: 9
CSC: Found Flak Turret. Turret Number: 23 flaknum: 10
CSC: Found Flak Turret. Turret Number: 24 flaknum: 11
CSC: Found Flak Turret. Turret Number: 25 flaknum: 12
CSC: Found Flak Turret. Turret Number: 26 flaknum: 13
CSC: Found Flak Turret. Turret Number: 27 flaknum: 14
CSC: Found Flak Turret. Turret Number: 28 flaknum: 15
CSC: Found Flak Turret. Turret Number: 29 flaknum: 16
CSC: Found Gauss Cannon. Turret Number: 30 railgunnum: 1
CSC: Found Gauss Cannon. Turret Number: 31 railgunnum: 2
CSC: Found Gauss Cannon. Turret Number: 32 railgunnum: 3
CSC: Found Gauss Cannon. Turret Number: 33 railgunnum: 4
CSC: Found Gauss Cannon. Turret Number: 34 railgunnum: 5
CSC: Found Gauss Cannon. Turret Number: 35 railgunnum: 6
Frame  1 too long!!: frametime = 0.312 (0.312)
WARNING: "For ship 'Bubble Core', detail level mismatch. Table has 3, POF has 1." at ship.cpp:9032
Frame 223 too long!!: frametime = 4.817 (4.817)
241 frames executed in  30.054 seconds,   8.019 frames per second.
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Diffuse Mapping
   Glow Mapping
ASSERTION: "sig > 0" at object.cpp:1982
Int3(): From c:\games\freespace2\fs2_open\code\globalincs\windebug.cpp at line 966
