==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.4.20160704
Passed cmdline options:
  -fov 0.66
  -spec_exp 13
  -ogl_spec 60
  -spec_static 0.9
  -spec_point 0.4
  -spec_tube 0.5
  -ambient_factor 90
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -bloom_intensity 40
  -fxaa
  -fxaa_preset 9
  -fb_explosions
  -brief_lighting
  -enable_shadows
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Shadow Genesis 1.1,Shadow Genesis,mediavps_2014
Building file index...
Found root pack 'D:\Pelit\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' with a checksum of 0xf85a2bd1
Found root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-advanced.vp' with a checksum of 0x862139ac
Found root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-assets.vp' with a checksum of 0x0b7b3e64
Found root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-core.vp' with a checksum of 0xd00337b6
Found root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-interface.vp' with a checksum of 0x5868fac7
Found root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-sounds.vp' with a checksum of 0x5b9f7193
Found root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-textures.vp' with a checksum of 0xf1814554
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'D:\Pelit\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Pelit\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Pelit\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Pelit\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Pelit\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Pelit\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Pelit\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Pelit\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Pelit\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Pelit\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Pelit\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Pelit\Freespace 2\Shadow Genesis 1.1\' ... 130 files
Searching root pack 'D:\Pelit\Freespace 2\Shadow Genesis 1.1\sg1_1.vp' ... 112 files
Searching root 'D:\Pelit\Freespace 2\Shadow Genesis\' ... 0 files
Searching root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-advanced.vp' ... 13 files
Searching root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-assets.vp' ... 988 files
Searching root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-core.vp' ... 69 files
Searching root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-interface.vp' ... 1136 files
Searching root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-sounds.vp' ... 155 files
Searching root pack 'D:\Pelit\Freespace 2\Shadow Genesis\SG-textures.vp' ... 818 files
Searching root 'D:\Pelit\Freespace 2\mediavps_2014\' ... 11 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Pelit\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
Searching root 'D:\Pelit\Freespace 2\' ... 25 files
Searching root pack 'D:\Pelit\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Pelit\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Pelit\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Pelit\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Pelit\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Pelit\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Pelit\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Pelit\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Pelit\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Pelit\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Pelit\Freespace 2\warble_fs2.vp' ... 52 files
Found 31 roots and 19329 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.17.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (ASUS Essence STX II Audio Device)
  Capture device: OpenAL Soft on Microphone (ASUS Essence STX II Audio Device)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 780/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 372.90

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Using extension "GL_ARB_uniform_buffer_object".
  Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()".  Extension will be disabled!
  Using extension "GL_ARB_draw_instanced".
  Using extension "GL_ARB_texture_buffer_object".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 4 (32)
  Max client texture states: 4 (8)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
... OpenGL init is complete!
Size of bitmap info = 797 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'zoom-sct.tbm' ...
TBM  =>  Starting parse of 'AnEngines-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'SG-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'sg1_1-snd.tbm' ...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'SG-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'SG-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'SG-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'SG-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
WARNING: "Weapon explosion 'exp06b' does not have an LOD0 anim!" at weapons.cpp:200
BMPMAN: Found EFF (bexp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp_fire.eff) with 14 frames at 30 fps.
BMPMAN: Found EFF (exp_flare.eff) with 18 frames at 20 fps.
BMPMAN: Found EFF (exp_plasma.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (gauss_impact.eff) with 8 frames at 32 fps.
BMPMAN: Found EFF (ArcherMuzz.eff) with 5 frames at 20 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (ShieldHit03a.eff) with 22 frames at 30 fps.
weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon].  Length = 34.  Max is 31.

WARNING: "weapons.tbl(line 58): Warning: Token too long: [GTW-7f GTVA Krator Fragment Cannon].  Length = 34.  Max is 31." at parselo.cpp:329
weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon].  Length = 33.  Max is 31.

WARNING: "weapons.tbl(line 338): Warning: Token too long: [GTW-94f Excalibur Fragment Cannon].  Length = 33.  Max is 31." at parselo.cpp:329
WARNING: "$Pspew specified for weapon Big Assault Railgun but this weapon does not have the "Particle Spew" weapon flag set. Automatically setting the flag" at weapons.cpp:2476
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'sg1_1-wep.tbm' ...
WARNING: "Could not find weapon type 'Vasudan CM' to use as countermeasure on species 'Vasudan'" at weapons.cpp:3475
WARNING: "Could not find weapon type 'Shivan CM' to use as countermeasure on species 'Shivan'" at weapons.cpp:3475
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'SG-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'shipsave-shp.tbm' ...
TBM  =>  Starting parse of 'sg1_1-shp.tbm' ...
species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220

WARNING: "species.tbl(line 310): Warning: Error parsing id# in XSTR() tag XSTR("RACES",3220" at parselo.cpp:329
Error.  Too much text (4158 chars, 4096 allowed) before $end_multi_text
TABLES: Unable to parse 'species.tbl'!  Error message = Too much text found.
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
TBM  =>  Starting parse of 'escort-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'SG-str.tbm' ...
TBM  =>  Starting parse of 'sg1_1-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
WARNING: "No config file found. Returning to default" at lua.cpp:12182
Zoom Script initialized!Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2013
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Lykurgos88.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'AlphaBP2.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Desunee.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Lykurgos88.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Miukumauku.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'SHMUP.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
PLR => Verifying 'Lykurgos88.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Lykurgos88.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'Lykurgos88.Shadow Genesis.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'lion1.pcx'
CSG => Loading complete!
CSG => Loading 'Lykurgos88.Shadow Genesis.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'lion1.pcx'
CSG => Loading complete!
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'BH_Hestia.pof' into slot '0'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Frame  0 too long!!: frametime = 4.098 (4.098)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Shadows
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Shadows
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Shadows
	Clip Plane
Frame  0 too long!!: frametime = 0.863 (0.863)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Unloading model 'BH_Hestia.pof' from slot '0'
CSG => Loading 'Lykurgos88.Shadow Genesis.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'lion1.pcx'
CSG => Loading complete!
Frame  0 too long!!: frametime = 1.376 (1.376)
Called captureCallback()!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
PLR => Saving 'Lykurgos88.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'loading_diesirae.tga'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof' into slot '0'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Submodel Transforms
	Clip Plane
 600
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
SHOCKWAVE =>  Loading default shockwave model... 
Loading model 'shockwave.pof' into slot '1'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
SHOCKWAVE =>  Loading default shockwave animation... 
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'SG41.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: 'Grizzly'
Using alternate ship type name: 'Driller'
Using alternate ship type name: 'Zheng'
Could not load replacement texture nameplate-illumination for ship Illumination
Could not load replacement texture nameplate-prayer for ship Prayer
Using alternate ship type name: 'Jadhav'
Loading model 'subspacenode.pof' into slot '2'
Model subspacenode.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Starting mission message count : 205
Ending mission message count : 208
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'BH_Vampire.pof' into slot '3'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Hiven.pof' into slot '4'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Subsystem 'fighterbay' on ship BH_Hiven.pof is not recognized as a common subsystem type
Subsystem 'reactor1' on ship BH_Hiven.pof is not recognized as a common subsystem type
Subsystem 'reactor2' on ship BH_Hiven.pof is not recognized as a common subsystem type
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Allocating space for at least 37 new ship subsystems ...  a total of 200 is now available (37 in-use).
Loading model 'BH_Euryale.pof' into slot '5'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail4' is detail level 3 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail4' is detail level 2 of 'detail2'
Submodel 'detail4' is detail level 1 of 'detail3'
Loading model 'BH_Anchorage.pof' into slot '6'
Subsystem 'Bridge' on ship BH_Anchorage.pof is not recognized as a common subsystem type
Subsystem 'Reactor' on ship BH_Anchorage.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay01' on ship BH_Anchorage.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay02' on ship BH_Anchorage.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay03' on ship BH_Anchorage.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay04' on ship BH_Anchorage.pof is not recognized as a common subsystem type
Subsystem 'Hangarbay' on ship BH_Anchorage.pof is not recognized as a common subsystem type
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Nephelai.pof' into slot '7'
Subsystem 'Fighterbay01' on ship BH_Nephelai.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay02' on ship BH_Nephelai.pof is not recognized as a common subsystem type
Subsystem 'Bridge' on ship BH_Nephelai.pof is not recognized as a common subsystem type
Subsystem 'Reactor' on ship BH_Nephelai.pof is not recognized as a common subsystem type
Turret submodel 18 not found for turret 12 in model BH_Nephelai.pof
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Loading model 'BH_HecateSOC.pof' into slot '8'
Subsystem 'Fighterbay' on ship BH_HecateSOC.pof is not recognized as a common subsystem type
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'BH_Prayer.pof' into slot '9'
Subsystem 'Bridge' on ship BH_Prayer.pof is not recognized as a common subsystem type
Subsystem 'Reactor' on ship BH_Prayer.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay01' on ship BH_Prayer.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay02' on ship BH_Prayer.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay03' on ship BH_Prayer.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay04' on ship BH_Prayer.pof is not recognized as a common subsystem type
Subsystem 'Hangarbay' on ship BH_Prayer.pof is not recognized as a common subsystem type
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Atlas.pof' into slot '10'
Submodel 'LOD1' is detail level 1 of 'LOD0'
Loading model 'BH_Phantasm.pof' into slot '11'
WARNING: "Couldn't open texture 'ncdebris' referenced by model 'BH_Phantasm.pof'" at modelread.cpp:2448
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Banshee.pof' into slot '12'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'BH_Avishag.pof' into slot '13'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'backboneb' is detail level 1 of 'backbonea'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'BH_Darkhorn.pof' into slot '14'
Subsystem 'fighterbay' on ship BH_Darkhorn.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Meshulam.pof' into slot '15'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Eliyahus.pof' into slot '16'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Guali.pof' into slot '17'
WARNING: "Couldn't open texture 'ncdebris' referenced by model 'BH_Guali.pof'" at modelread.cpp:2448
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'BH_Agaddah.pof' into slot '18'
Loading model 'BH_Hestia.pof' into slot '19'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'BH_Ezecheil.pof' into slot '20'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'bonus2t-02.pof' into slot '21'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'navbuoy.pof' into slot '22'
Submodel 'pharos_lod2' is detail level 1 of 'pharos_lod1'
OpenGL: Created 512x512 FBO!
Loading model 'skybox_Herschel.pof' into slot '23'
Model skybox_Herschel.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'BH_Hygeia.pof' into slot '24'
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'bodyc' is detail level 1 of 'bodyb'
Submodel 'bodyd' is detail level 2 of 'bodyb'
Submodel 'bodyd' is detail level 1 of 'bodyc'
Allocating space for at least 1398 new ship subsystems ...  a total of 1600 is now available (147 in-use).
About to page in ships!
ANI GenericShield with size 112x93 (27.3% wasted)
ANI shieldINFFighter02 with size 112x93 (27.3% wasted)
ANI shieldvampire with size 112x93 (27.3% wasted)
ANI shieldft-02x with size 112x93 (27.3% wasted)
Ship GTD Nephelai has model_num 2707 but its subsystem 面面面面面面面面面面面面面面面面Turret13 has model_num -1, fixing...
Ship SOD Illumination has model_num 3008 but its subsystem 面面面面面面面面面面面面面面面面sensors has model_num -1, fixing...
Ship NC Eliyahus has model_num 5416 but its subsystem 面面面面面面面面面面面面面面面面turret01 has model_num -1, fixing...
Ship NC Eliyahus has model_num 5416 but its subsystem 面面面面面面面面面面面面面面面面turret01 has model_num -1, fixing...
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
Could not find a usable bitmap for 'Negator Sickle'!
WARNING: "Could not find a usable bitmap (Purp_glow) for weapon 'Negator Sickle'!" at weapons.cpp:3300
ANI gas with size 128x127 (0.8% wasted)
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (VLTMuzz.eff) with 8 frames at 15 fps.
BMPMAN: Found EFF (TurqBGlow.eff) with 35 frames at 25 fps.
Loading model 'Blip.pof' into slot '25'
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Submodel 'blipc' is detail level 1 of 'blipb'
Submodel 'blipd' is detail level 2 of 'blipb'
Submodel 'blipd' is detail level 1 of 'blipc'
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (LRRailgun_particles.eff) with 28 frames at 65 fps.
BMPMAN: Found EFF (ViolBGlow.eff) with 45 frames at 25 fps.
BMPMAN: Found EFF (BFVoritce.eff) with 72 frames at 30 fps.
Loading model 'Macana.pof' into slot '26'
Loading model 'BH_Avalanche.pof' into slot '27'
DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
Model BH_Avalanche.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'Mora.pof' into slot '28'
Loading model 'Yari.pof' into slot '29'
Loading model 'Atgeir.pof' into slot '30'
Loading model 'Karambit.pof' into slot '31'
Loading model 'Sibyna.pof' into slot '32'
Loading model 'BH_Ghost.pof' into slot '33'
Loading model 'BH_Overwhelm.pof' into slot '34'
Loading model 'stinger.pof' into slot '35'
Model stinger.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'BH_Stormrise.pof' into slot '36'
Loading model 'mesontorp.pof' into slot '37'
BMPMAN: Found EFF (bomb2t-01-glow.eff) with 43 frames at 20 fps.
Model mesontorp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'piranha.pof' into slot '38'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'EMPulse2.pof' into slot '39'
Loading model 'bombardier.pof' into slot '40'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'BH_NBomb.pof' into slot '41'
WARNING: "Couldn't open glowpoint texture 'Purp_Glow' referenced by model 'BH_NBomb.pof'" at modelread.cpp:1942
Submodel 'megabomblod2' is detail level 1 of 'megabomblod1'
Loading model 'cmeasure01.pof' into slot '42'
Loading model 'BH_Geodess.pof' into slot '43'
Model BH_Geodess.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'hornet.pof' into slot '44'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'debris01.pof' into slot '45'
Loading model 'debris02.pof' into slot '46'
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (RailesJMuss.eff) with 14 frames at 25 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI GenericShield.ani with size 112x93 (27.3% wasted)
ANI shieldINFFighter02.ani with size 112x93 (27.3% wasted)
ANI shieldvampire.ani with size 112x93 (27.3% wasted)
ANI shieldft-02x.ani with size 112x93 (27.3% wasted)
ANI gas.ani with size 128x127 (0.8% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2706/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 810,  Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules mark ii
DRM: 0.25
DE: 3
DM: 1

Class: gtf ares
DRM: 0.25
DE: 3
DM: 1

Class: gtf erinyes
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki
DRM: 0.25
DE: 3
DM: 1

Class: gtf pegasus
DRM: 0.25
DE: 3
DM: 1

Class: gtf perseus
DRM: 0.25
DE: 3
DM: 1

Class: gtf myrmidon
DRM: 0.25
DE: 3
DM: 1

Class: sf mara (terrans)
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis d.h.
DRM: 0.25
DE: 3
DM: 1

Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1

Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1

Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1

Class: gtb boanerges
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts hygeia
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gtfr triton
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tc-tri
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 3
DM: 1

Class: tsc 2
DRM: 0.25
DE: 3
DM: 1

Class: tac 1
DRM: 0.25
DE: 3
DM: 1

Class: ttc 1
DRM: 0.25
DE: 3
DM: 1

Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtm hippocrates
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtg zephyrus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gta charybdis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtva colossus
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: gtcv deimos
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc aeolus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ntf iceni
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ntf boadicea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1

Class: gtt argo
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gti ganymede
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: knossos
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1

Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1

Class: gtsg alastor
DRM: 0.25
DE: 3
DM: 1

Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1

Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: gtsg mjolnir
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg mjolnir#home
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvf seth
DRM: 0.25
DE: 3
DM: 1

Class: gvf horus
DRM: 0.25
DE: 3
DM: 1

Class: gvf thoth
DRM: 0.25
DE: 3
DM: 1

Class: gvf serapis
DRM: 0.25
DE: 3
DM: 1

Class: gvf tauret
DRM: 0.25
DE: 3
DM: 1

Class: gvb sekhmet
DRM: 0.25
DE: 3
DM: 1

Class: gvb osiris
DRM: 0.25
DE: 3
DM: 1

Class: gvb bakha
DRM: 0.25
DE: 3
DM: 1

Class: gvf ptah
DRM: 0.25
DE: 3
DM: 1

Class: gvs nephthys
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvt isis
DRM: 0.25
DE: 3
DM: 1

Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvfr bes
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: vac 5
DRM: 0.25
DE: 3
DM: 1

Class: vac 4
DRM: 0.25
DE: 3
DM: 1

Class: gvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gvg anuket
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvc mentu
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvcv sobek
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gvsg ankh
DRM: 0.25
DE: 3
DM: 1

Class: gvsg edjo
DRM: 0.25
DE: 3
DM: 1

Class: gvep ra
DRM: 0.25
DE: 3
DM: 1

Class: gva setekh
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gvd hatshepsut
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sf dragon
DRM: 0.25
DE: 3
DM: 1

Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1

Class: sf manticore
DRM: 0.25
DE: 3
DM: 1

Class: sf aeshma
DRM: 0.25
DE: 3
DM: 1

Class: sf mara
DRM: 0.25
DE: 3
DM: 1

Class: sf astaroth
DRM: 0.25
DE: 3
DM: 1

Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1

Class: sb taurvi
DRM: 0.25
DE: 3
DM: 1

Class: sb nahema
DRM: 0.25
DE: 3
DM: 1

Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1

Class: st azrael
DRM: 0.25
DE: 3
DM: 1

Class: sfr dis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 3
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 3
DM: 1

Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 3
DM: 1

Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc rakshasa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd ravana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
DRM: 0.25
DE: 3
DM: 1

Class: ssg belial
DRM: 0.25
DE: 3
DM: 1

Class: ssg rahu
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sj sathanas
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: shivan comm node
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300

Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75

Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105

Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550

Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375

Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100

Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375

Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200

Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Level load took 132.117996 seconds.
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'BH_WepHammer.pof' into slot '47'
Loading model 'BH_WepKrator.pof' into slot '48'
Loading model 'BH_WepHellion.pof' into slot '49'
Loading model 'BH_WepSlayer.pof' into slot '50'
Loading model 'BH_WepHypacs.pof' into slot '51'
Model BH_WepHypacs.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'BH_WepReaper.pof' into slot '52'
Loading model 'BH_WepTitan.pof' into slot '53'
Loading model 'BH_WepExcalibur.pof' into slot '54'
Model BH_WepExcalibur.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'wep_akheton_tech.pof' into slot '55'
Model wep_akheton_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'wep_morningstar_tech.pof' into slot '56'
Model wep_morningstar_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'wep_proms_tech.pof' into slot '57'
Model wep_proms_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'piranha_tech.pof' into slot '58'
Loading model 'empulse2_tech.pof' into slot '59'
ANI iconS-super with size 200x89 (30.5% wasted)
ANI fadeiconS-super with size 200x89 (30.5% wasted)
ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
Frame  0 too long!!: frametime = 192.893 (192.893)
ANI iconS-super.ani with size 200x89 (30.5% wasted)
ANI iconnode.ani with size 90x90 (29.7% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
	Clip Plane
Frame  0 too long!!: frametime = 0.253 (0.253)
ANI iconT-super.ani with size 200x67 (47.7% wasted)
ANI icont-cap.ani with size 97x54 (15.6% wasted)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_BRIEFING (10)
Frame  0 too long!!: frametime = 0.705 (0.705)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
PLR => Saving 'Lykurgos88.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Lykurgos88.Shadow Genesis.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Diffuse Mapping
	Clip Plane
ANI iconwing01.ani with size 32x28 (12.5% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Animated Effects
	Clip Plane
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
ANI 2_Flail2.ani with size 332x304 (40.6% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Shadows
	Submodel Transforms
	Clip Plane
ANI 2_ani_hypacs.ani with size 332x304 (40.6% wasted)
ANI 2_PromS.ani with size 332x304 (40.6% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Shadows
	Submodel Transforms
	Clip Plane
CSG => Saving 'Lykurgos88.Shadow Genesis.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
Unloading model 'BH_WepHammer.pof' from slot '47'
Unloading model 'BH_WepKrator.pof' from slot '48'
Unloading model 'BH_WepHellion.pof' from slot '49'
Unloading model 'BH_WepSlayer.pof' from slot '50'
Unloading model 'BH_WepHypacs.pof' from slot '51'
Unloading model 'BH_WepReaper.pof' from slot '52'
Unloading model 'BH_WepTitan.pof' from slot '53'
Unloading model 'BH_WepExcalibur.pof' from slot '54'
Unloading model 'wep_akheton_tech.pof' from slot '55'
Unloading model 'wep_morningstar_tech.pof' from slot '56'
Unloading model 'wep_proms_tech.pof' from slot '57'
Unloading model 'piranha_tech.pof' from slot '58'
Unloading model 'empulse2_tech.pof' from slot '59'
Entering game at time = 233.723
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Lightshafts
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
Shader Variant Features:
Frame  1 too long!!: frametime = 0.509 (0.509)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Clip Plane
Frame 38 too long!!: frametime = 0.251 (0.251)
message '1 - Miles' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
message '2 - Zheng' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
Frame 419 too long!!: frametime = 0.384 (0.384)
message '3 - Jadhav' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP3a.ani with size 160x120 (6.3% wasted)
506 frames executed in  30.014 seconds,  16.859 frames per second.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Shadows
	Clip Plane
message '4 - Miles' with invalid head.  Fix by assigning persona to the message.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Shadows
	Clip Plane
message '5 - Jadhav' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
message '6 - Grizzly' with invalid head.  Fix by assigning persona to the message.
WARNING: "There are 2 primary banks specified for NF Avishag but only 1 primary banks in the model" at ship.cpp:9428
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
Frame 812 too long!!: frametime = 4.622 (4.622)
message '7 - Jadhav' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 935 too long!!: frametime = 0.338 (0.338)
Warning: Too many triangles in shield hit.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Clip Plane
Frame 952 too long!!: frametime = 0.255 (0.255)
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Frame 981 too long!!: frametime = 0.257 (0.257)
ANI Head-TP6c.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Frame 986 too long!!: frametime = 0.667 (0.667)
message '8 - Miles' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
Frame 987 too long!!: frametime = 0.251 (0.251)
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 995 too long!!: frametime = 0.259 (0.259)
Frame 996 too long!!: frametime = 0.252 (0.252)
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 997 too long!!: frametime = 0.257 (0.257)
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
message '9 - Grizzly' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
Frame 1000 too long!!: frametime = 0.254 (0.254)
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Shadows
	Clip Plane
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 1032: Could not create debris, no more slots left
Frame 1032: Could not create debris, no more slots left
Frame 1032: Could not create debris, no more slots left
Frame 1032: Could not create debris, no more slots left
Frame 1032: Could not create debris, no more slots left
nothing ok to fire
Frame 1048: Could not create debris, no more slots left
Frame 1048: Could not create debris, no more slots left
Frame 1048: Could not create debris, no more slots left
Frame 1048: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 1105: Could not create debris, no more slots left
Frame 1105: Could not create debris, no more slots left
Frame 1105: Could not create debris, no more slots left
nothing ok to fire
Frame 1107: Could not create debris, no more slots left
Frame 1107: Could not create debris, no more slots left
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
Frame 1125: Could not create debris, no more slots left
Frame 1125: Could not create debris, no more slots left
Frame 1125: Could not create debris, no more slots left
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
Frame 1142: Could not create debris, no more slots left
Frame 1144: Could not create debris, no more slots left
Frame 1144: Could not create debris, no more slots left
Frame 1144: Could not create debris, no more slots left
Frame 1144: Could not create debris, no more slots left
Frame 1144: Could not create debris, no more slots left
Killing beam at initial fire because of illegal targeting!!!
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
Frame 1163: Could not create debris, no more slots left
Frame 1163: Could not create debris, no more slots left
Frame 1163: Could not create debris, no more slots left
Frame 1163: Could not create debris, no more slots left
Frame 1163: Could not create debris, no more slots left
Frame 1163: Could not create debris, no more slots left
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
message '9,5 - SOC Gamma 1' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP2a.ani with size 160x120 (6.3% wasted)
Frame 1306 too long!!: frametime = 0.956 (0.956)
message '9,6 - Miles' with invalid head.  Fix by assigning persona to the message.
WARNING: "Ship class SOF Vampire has only 3 points on dock path "$path01".  Recommended minimum number of points is 4.  Docking along that path will look strange.  You may wish to edit the model." at aicode.cpp:10681
Frame 1375 too long!!: frametime = 3.317 (3.317)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
message '9,7 - SOC Gamma 1' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP2b.ani with size 160x120 (6.3% wasted)
Frame 1471: Could not create debris, no more slots left
Frame 1471: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Frame 1565: Could not create debris, no more slots left
Frame 1565: Could not create debris, no more slots left
Frame 1565: Could not create debris, no more slots left
Frame 1565: Could not create debris, no more slots left
Frame 1565: Could not create debris, no more slots left
Frame 1565: Could not create debris, no more slots left
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
vm_forward_interpolate: Bad rotation
ANI Head-TP1c.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Frame 1592: Could not create debris, no more slots left
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 1790: Could not create debris, no more slots left
Frame 1790: Could not create debris, no more slots left
Frame 1790: Could not create debris, no more slots left
Frame 1790: Could not create debris, no more slots left
Frame 1790: Could not create debris, no more slots left
Frame 1790: Could not create debris, no more slots left
Frame 1790: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
EMP disrupting subsys turret04 on ship Hiven (0.325892, 2444.191162)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Frame 1990: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
Frame 2002: Could not create debris, no more slots left
Frame 2002: Could not create debris, no more slots left
Frame 2002: Could not create debris, no more slots left
Frame 2002: Could not create debris, no more slots left
Frame 2002: Could not create debris, no more slots left
Frame 2002: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
Frame 2037: Could not create debris, no more slots left
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
message '12 - Zheng' with invalid head.  Fix by assigning persona to the message.
nothing ok to fire
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Entered mission_do_departure() for Rhiannon Alpha 1
Setting mode to warpout
Entered mission_do_departure() for Rhiannon Alpha 2
Setting mode to warpout
Entered mission_do_departure() for Rhiannon Alpha 3
Setting mode to warpout
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Frame 2271 too long!!: frametime = 1.790 (1.790)
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
WARNING: "Ship class SOF Vampire has only 3 points on dock path "$path01".  Recommended minimum number of points is 4.  Docking along that path will look strange.  You may wish to edit the model." at aicode.cpp:10681
Frame 2359 too long!!: frametime = 3.057 (3.057)
message '12,5 - Beta 1' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
Killing beam at initial fire because of illegal targeting!!!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
vm_forward_interpolate: Bad rotation
Warning: Too many triangles in shield hit.
vm_forward_interpolate: Bad rotation
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
WARNING: "Ship class SOF Vampire has only 3 points on dock path "$path01".  Recommended minimum number of points is 4.  Docking along that path will look strange.  You may wish to edit the model." at aicode.cpp:10681
Frame 2877 too long!!: frametime = 3.523 (3.523)
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
Warning: Too many triangles in shield hit.
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
Warning: Too many triangles in shield hit.
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
vm_forward_interpolate: Bad rotation
nothing ok to fire
vm_forward_interpolate: Bad rotation
EMP disrupting subsys turret08 on ship Hiven (0.463834, 3478.756348)
EMP disrupting subsys turret08 on ship Hiven (1.000000, 7500.000000)
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
EMP disrupting subsys turret08 on ship Hiven (1.000000, 7500.000000)
message '13 - Beta 1' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
EMP disrupting subsys turret08 on ship Hiven (1.000000, 7500.000000)
vm_forward_interpolate: Bad rotation
Entered mission_do_departure() for Rhiannon Beta 1
Setting mode to warpout
Entered mission_do_departure() for Rhiannon Beta 2
Setting mode to warpout
Entered mission_do_departure() for Rhiannon Beta 3
Setting mode to warpout
Entered mission_do_departure() for Rhiannon Beta 4
Setting mode to warpout
vm_forward_interpolate: Bad rotation
WARNING: "Ship class SOF Vampire has only 3 points on dock path "$path01".  Recommended minimum number of points is 4.  Docking along that path will look strange.  You may wish to edit the model." at aicode.cpp:10681
Frame 3269 too long!!: frametime = 2.729 (2.729)
vm_forward_interpolate: Bad rotation
message '14 - Miles' with invalid head.  Fix by assigning persona to the message.
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
message '15 - Merdarion' with invalid head.  Fix by assigning persona to the message.
ANI Head-NLFR2a.ani with size 160x120 (6.3% wasted)
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
vm_forward_interpolate: Bad rotation
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
nothing ok to fire
nothing ok to fire
nothing ok to fire
message '15,5 - Grizzly' with invalid head.  Fix by assigning persona to the message.
Warning: Too many triangles in shield hit.
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
EMP disrupting subsys turret07 on ship Hiven (0.497663, 3732.469971)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
Killing beam at initial fire because of illegal targeting!!!
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
vm_forward_interpolate: Bad rotation
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
EMP disrupting subsys turret07 on ship Hiven (1.000000, 7500.000000)
nothing ok to fire
nothing ok to fire
ASSERTION: "pss->triggered_rotation_index >= 0" at modelanim.cpp:849
 Unable to find triggered rotation for ship Impaler.
Freeing all existing models...
Unloading model 'warp.pof' from slot '0'
Unloading model 'shockwave.pof' from slot '1'
Unloading model 'subspacenode.pof' from slot '2'
Unloading model 'BH_Vampire.pof' from slot '3'
Unloading model 'BH_Hiven.pof' from slot '4'
Unloading model 'BH_Euryale.pof' from slot '5'
Unloading model 'BH_Anchorage.pof' from slot '6'
Unloading model 'BH_Nephelai.pof' from slot '7'
Unloading model 'BH_HecateSOC.pof' from slot '8'
Unloading model 'BH_Prayer.pof' from slot '9'
Unloading model 'BH_Atlas.pof' from slot '10'
Unloading model 'BH_Phantasm.pof' from slot '11'
Unloading model 'BH_Banshee.pof' from slot '12'
Unloading model 'BH_Avishag.pof' from slot '13'
Unloading model 'BH_Darkhorn.pof' from slot '14'
Unloading model 'BH_Meshulam.pof' from slot '15'
Unloading model 'BH_Eliyahus.pof' from slot '16'
Unloading model 'BH_Guali.pof' from slot '17'
Unloading model 'BH_Agaddah.pof' from slot '18'
Unloading model 'BH_Hestia.pof' from slot '19'
Unloading model 'BH_Ezecheil.pof' from slot '20'
Unloading model 'bonus2t-02.pof' from slot '21'
Unloading model 'navbuoy.pof' from slot '22'
Unloading model 'skybox_Herschel.pof' from slot '23'
Unloading model 'BH_Hygeia.pof' from slot '24'
Unloading model 'Blip.pof' from slot '25'
Unloading model 'Macana.pof' from slot '26'
Unloading model 'BH_Avalanche.pof' from slot '27'
Unloading model 'Mora.pof' from slot '28'
Unloading model 'Yari.pof' from slot '29'
Unloading model 'Atgeir.pof' from slot '30'
Unloading model 'Karambit.pof' from slot '31'
Unloading model 'Sibyna.pof' from slot '32'
Unloading model 'BH_Ghost.pof' from slot '33'
Unloading model 'BH_Overwhelm.pof' from slot '34'
Unloading model 'stinger.pof' from slot '35'
Unloading model 'BH_Stormrise.pof' from slot '36'
Unloading model 'mesontorp.pof' from slot '37'
Unloading model 'piranha.pof' from slot '38'
Unloading model 'EMPulse2.pof' from slot '39'
Unloading model 'bombardier.pof' from slot '40'
Unloading model 'BH_NBomb.pof' from slot '41'
Unloading model 'cmeasure01.pof' from slot '42'
Unloading model 'BH_Geodess.pof' from slot '43'
Unloading model 'hornet.pof' from slot '44'
Unloading model 'debris01.pof' from slot '45'
Unloading model 'debris02.pof' from slot '46'
Still opened files:
    c:\code\fs2_open_3_7_4\code\parse\generic_log.cpp:61
    c:\code\fs2_open_3_7_4\code\parse\generic_log.cpp:61
